1/14/05 version 2.40 Auto-triangulation smoothing groups issue fixed.10/20/04 version 2.37 Duplicate bone name warning added, obsolete options cleaned up.10/13/04 version 2.36 Optimized conversion algorithm for edge hardness to smoothing groups.9/15/04 version 2.35 Staticmesh export: adds consolidation option & fixes multi-UV.8/02/04 version 2.34 Fixes bugs in multi-UV/vertex color export.7/26/04 version 2.33 Adds support for static mesh multi-UV and vertex coloring.2/10/04 version 2.30 Fixes bugs with missing popup notifcations after using Mel-only export features.11/24/03 version 2.29 Fixes some of the Mel-only command crashes.9/20/03 version 2.26 Improves conversion of edge hardness to smoothing groups.8/30/03 version 2.24 Added "axexecute" non-interactive command line based export functionality (see ActorXMayaTutorial).7/19/03 version 2.23 Fixed a skeletal mesh smoothing-group vertex splitting bug.The following releases of Maya are supported: 3/11/09 Fixed material order to be same in Material Editor for 3ds Max when exported.2/10/08 version 2.20b Altered layout to use wider name fields/columns for Max and Maya plugins.2/12/08 version 2.20a Fixed garbage padding data in animation binary files.8/09/05 version 2.20 Fixed crash in VActor::LoadAnimation.1/22/05 version 2.19 Vertex export: fixed append-to-existing feature, added animation data compatibility checks.11/19/04 version 2.18 Added MaxScript exposure of all main export commands.10/20/04 version 2.16 Duplicate bone name warning added, obsolete options cleaned up.
For licensees, if you absolutely can't wait, you can ask a programmer on your team to update the plugin based on the source, as most code changes should be straightforward.
Check this page regularly as we will do our best to provide updated versions of the plugin for most major applications, as priorities allow. ase (.ase is implicitly supported by Max). The Maya and XSI plugins also provide tools to export static meshes to. psa, respectively) that the Unreal Editor can import. The ActorX plugins are used to export skeletal meshes and their animations to binary file formats (.psk and.